ArcadeForge — Design that plays like the game
Playable prototypes, neon-first HUDs, and tuned loop design that prove mechanics fast. Ship demos that feel finished and iterate with real player data.
Feature-first playbooks
We break games into testable layers: core loop, reward cadence, and input rhythm. Every build ships with telemetry hooks so you can see what keeps players returning. Fast experiments. Clear metrics. Better decisions.
- Core loop sprints — 1–2 week playable prototypes
- HUD & UX kits with responsive states
- Telemetry dashboards for early retention signals
Gallery — snapshots from playable builds
A mix of HUD mockups, loop timelines, and neon art direction shown as context for playable demos.
Playable clips
Short recordings and annotated sessions showing iteration and polish over time.
Prototype with players in days, not months
Book a rapid scoping call. We align on loop goals, target metrics, and a two-week prototyping roadmap that produces playable results.
What teams say
“ArcadeForge turned our whiteboard idea into a playable vertical in under two sprints. The HUD tuning alone lifted retention in our pilot.” — Lead Designer, indie studio
“Their telemetry suggestions helped us spot a pacing issue we’d missed. The fix improved session length on day one.” — Product Lead, mid-market publisher
Measured outcomes
Prototype velocity and clear KPI impacts from early releases. Numbers below are representative of past projects and guide expected uplift.
How we move from idea to playable
- Scope — Set the loop, define success metrics, and agree on minimal playable scope for the sprint.
- Prototype — Build the vertical with mocked content, live HUD, and telemetry hooks.
- Playtest — Run targeted sessions, collect data, and iterate until signals align with goals.
- Polish — Ship a demo-ready build with clear handoff artifacts for production.
Contact ArcadeForge
Tell us about your idea. A brief note is all we need to propose a lean prototyping plan.